Two passes are given Robux prices in the launch shop notes. Other multipliers were seen in the in-game shop without a price on the public writeups. The Roblox game description does not list pass prices. Check the live store before you buy. Prices move, and a discount label can change.
| Pass | Reported price | Reported effect |
|---|---|---|
| Rainbow Boost | 249 Robux | Higher chance of a rainbow unit |
| VIP | 399 Robux, described as 20 percent off | 20 percent off shop and summon prices; other perks are said to be listed in game |
| 2x Gems | Price not published | Double Gem gain, from shop footage |
| 2x Trait Crystals | Price not published | Double Trait Crystal gain, from shop footage |
| 2x Gold | Price not published | Double gold gain, from shop footage |
| 2x Materials | Price not published | Double material gain, from shop footage |
| Shiny Hunter | Price not published | Seen beside Rainbow Boost; no rate published |
The official feature list already includes Shiny units. It does not say you need a pass to encounter them.
What a multiplier changes
Trait milestones are a fixed crystal count, 10, 30, 100, and either 400 or 500. A 2x Trait Crystal pass shortens the time to a chosen trait. It does not change which trait you are allowed to pick. A 2x Gems pass shortens the time to a 380-Gem 10-summon. It does not change the 0.05 to 0.5 percent Mythic range printed in banner notes.
Early commentary treats the four 2x resource passes as closer to a simulator shop than to a one-time convenience pass. That is a reaction to the shop list, not a measured power gap. Rainbow Boost and VIP have published prices and narrower effects. You can clear story with the free 2x battle speed, which is a match toggle, not a pass.
Group perks are mentioned on the Roblox listing. The listing text that was read does not include a group URL or a Discord invite, so this site does not publish one. Like and favorite are what the listing asks for if you want code and update posts on the game page.
